Showing posts with label The Hollow. Show all posts
Showing posts with label The Hollow. Show all posts

Wednesday, 10 September 2025

The Hollow - Old West Re-skin

Instead of the Old woman for The Hollow scenario, that I will be taking to the Old West Pulp Alley Games day, I've decided to use a Native American From The Silver Bayonet Range.
He is from the Trading Company Unit in the Canada Supplement.




Also He needed a Tepee to Live in & as I didn't have one anymore I had to make one!
For this I used some bots of wire & another clean washed baby wipe. 
I first made a pattern & cut out the baby wipe Glued the wire together & stuck on the outer layer.



I didn't do a very good job of getting it central though! It was then covered in a few layers of PVA glue to harden the exterior. 
I’ve painted it in various shades of beige & off white & the poles in Foundry Spearshaft triad. 
If I get chance or the inclination, I might put some patterns on it.


Next it is the Major plot point, rather than looking for a grave the players have to find the magic tools to stop a Wendigo







Sunday, 7 September 2025

The Hollow Re-Skin - Burial Scaffold

 



I loosely based the Burial Scaffold on the image above for the Hollow Re-Skin For The Old West Pulp Alley Games Day.
For this, I just used some plastic rod that I had & broke it up into various lengths, this was then scored with a razor saw to get a wood effect & glued it all together. 


I added some lengths of Cotton to look like it was lashed together & a skull & feathers to make to make them a bit more interesting.

They were painted with the usual old wood recipe that I used on the Ramshackle Church





Sunday, 27 April 2025

Terrain for pulp vs Alley’s The Hollow Scenario - Part 3, The End

 This is the Final part of  my wittering on about putting together a board for The Hollow Scenario.

The last three plot points were quite easy to sort out:

For Grandmother Brunt I’m using the Witch miniature from Gripping Beast, I've already got her painted, also there's a log Cabin that I've already painted up as her house.

Egon Van Ripper plot point will be a Silver Bayonet Canada Harvestman Agent (another previously painted miniature) from the official Northstar Miniatures range. 

I really like this miniature & I’ve not had chance to use him in a game yet.

For the Gravestone, I used a Citadel one from the old Plastic Skeleton sprues & put some tufts around it, to make it resemble being hidden. 

And of course, there’s the Big Bad, the Headless Horseman. I am going to use the converted Front Rank Archduke Charles figure that I converted for The Silver Bayonet scenario The Headless Rider.

I’m also using some other bits & pieces of scenery, some of it scratch built & some bought (even some Snapdragon stuff!!) such as rocks & a patch of rough ground.

 Below is a couple of pictures of the finished board




Sunday, 20 April 2025

Terrain for pulp Alley’s The Hollow Scenario - Part 2



On to Part 2 of the board for the Hollow:
 I thought that some dead trees would be perfect to go on the board. 
After looking into making some from scratch & realising that I would like at least 15 trees to be on the table, I soon discounted that idea !
 Next I had a look at what was  commercially available & the ones that I thought were the best value were the Woodland Scenics tree armatures, the pack I found had around 25 trees in it for £21, so at about 84p each isn’t too shabby. 

They are plastic with a wire armature inside & come flat, so that they can be bent into shape. There’s quite a lot of mold lines & casting points on them & they are a right pain to clean up, but when they are cleaned & twisted into shape they look pretty good. They were then glued to washers & sand added.

To paint the trees I sprayed them with Halfords Matt black primer & slapped some black Brown over the undercoat.

I added a touch of light green & field grey to the basecoat for the 1st highlight adding various light greys for successive highlights. I probably could have spent longer faffing about cleaning them up & filling gaps, but I really couldn't be bothered! 

For the plot points in this scenario there’s a Rock with a name on it, a Tree with some initials on, a Random Bloke, a Granny & a Grave Stone. 

To make the rock I used some blue foam & cut it to shape  


I glued it to a washer added sand to the base, undercoated it & painted it in various shades of grey



I needed a tree next, but not one of the ones that I had used for the Dead Woods, this needed to be more imposing, so I decided to try to make one, I had done tree stumps before & used similar techniques.
For this I twisted some wire to make a basic tree shaped armature & the covered it with some superglue that had gone all thick & gloopy, that bulked out the armature & smoothed all the twists. 
Next I covered it in a layer of Milliput to get the basic shape & finally covered it in brown stuff & scored on the bark design. 




When I made the tree, I tried to make it look like it was alive. 
The tree was painted in similar colours to the other trees. I decided to add a rat to the base of the tree as well. 



That will do for this post, so I will finish this all off in the next post.

Sunday, 13 April 2025

Terrain for pulp Alley’s The Hollow Scenario - Part 1

 



With the upcoming Third Pulp Alley Games day & the theme being Gothic Horror, I decided to put on The Hollow Scenario. 

This is another one of those scenarios that I’ve always wanted to have a go at & never got round to sorting out. 

It’s a theme is hunting for the Headless Horseman’s head, with the board being in darkness apart from under a circle of street lamps, but there is only a 6” diameter circle of light under each one. 

The first thing that was needed was the street lamps, (this had been the main reason that I hadn’t played this scenario before) I managed to find some on Amazon for around £5 delivered from China, the only problem was that when they arrived 4 out of the 10 were broken.


I was offered a partial refund which I accepted as these were an easy fix & I had no intention of trying to get them to light up.
So I pulled out all the cables & glued a length of wire through the hole where the wires had been & glued each piece together.

To paint them i just gave them a quick dry brush with Black Brown & added some rust spots


I finished them of by glueing the Lamp Posts to clear 25mm bases to keep them from falling over. 

The represent the sphere of light I found some 6" clear discs for £5 (on amazon again), I would have liked Yellow ones but they would be about 5 times the price!! these didn't have a hole in the centre, so I drilled out a hole so that I could drop the Lamp Posts in.

Next up I had purchased The Renedra Ramshackle Church, when I had originally purchased it I was disappointed that it didn't have any interior detailing & the rear door was a bit short.


To overcome this I scored the inside of the walls to look like planks & added some internal window frames, I also decided to put some broken beams under the bell tower to give it a bit of support as I was going to leave the roof separate.






I had removed the rear door & the sill & stuck the whole building to a sheet of plastic that had been scored again to look like planks to raise the building up a bit. the sill was glued back onto the plastic sheet & the door glued onto the floor. I added sand & a few Card roof tiles around the edge of the building.


 I Painted the whole like old wood (hopefully that's what it looks like!) all the paints were Vallejo & I basecoated with Concrete, Old Wood for the 1st highlight & Light Mud for the 2nd one & I used a bit of Decktan in places & washed it with the ubiquitous Military Shader from Army Painter.
The roof is painted with the Quagmire Triad from Foundry.