Here's my list for the Home Guard:
1st Lt. + 1 (REG)
2nd Lt. + 2 (REG)
Forward Artillery Officer + 1 (REG)
Medic + 1 (REG)
2nd Lt. + 2 (REG)
Forward Artillery Officer + 1 (REG)
Medic + 1 (REG)
1st Section 8 Guardsmen, 1 x SMG, 3 x Shotguns, 1 x BAR & AT Grenades (green)
2nd Section 8 Guardsmen, 1 x SMG, 3 x Shotguns, 1 x BAR & AT Grenades (green)
3rd Section 8 Guardsmen, 1 x SMG, 1 x BAR (green)
4th Section 8 Guardsmen, 1 x SMG, 1 x LMG (green)
5th Section 8 Guardsmen, 1 x SMG, 1 x LMG (green)
2nd Section 8 Guardsmen, 1 x SMG, 3 x Shotguns, 1 x BAR & AT Grenades (green)
3rd Section 8 Guardsmen, 1 x SMG, 1 x BAR (green)
4th Section 8 Guardsmen, 1 x SMG, 1 x LMG (green)
5th Section 8 Guardsmen, 1 x SMG, 1 x LMG (green)
Harvey Flamethrower (REG)
Blacker Bombard (REG)
Smith Gun (Counts as Light Artillery) (REG)
MMG (REG)
Blacker Bombard (REG)
Smith Gun (Counts as Light Artillery) (REG)
MMG (REG)
Beaverette Armoured Car (REG)
Vickers Light Tank MK VIB (REG)
Vickers Light Tank MK VIB (REG)
Vickers Light Tank MK VIB (REG)
Vickers Light Tank MK VIB (REG)
The Sections are 8 strong as this (as far as I can tell) is Historically correct & the 2 Lt's are to give a bit better control over the green troops & I also seem to remember that there were 3 sections to a platoon, could be wrong though........
There's a stuff in here that is still to finish or convert! Shotguns to add to figures, a new 2nd Lt to do, smith gun to finish & the Vickers to Paint [when they arrive]
There's a stuff in here that is still to finish or convert! Shotguns to add to figures, a new 2nd Lt to do, smith gun to finish & the Vickers to Paint [when they arrive]
I would have liked to have a Covenater in the list, but no one makes one & I haven't got around to making one (yet!) & also if I had another Beaverette I think I would have that as opposed to the MMG.
I dont know if it will be any good, but hopefully fun to play.
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